Benchmarks: World in Conflict, Call of Duty 4, ET: Quake Wars
World in Conflict (DirectX 10)

An incredibly detailed RTS game, World in Conflict allows you to look at your troops from a bird’s eye view as well as zooming to street level to get hands on with the combat.  As you get closer, the game only looks better, as the scaling detail is incredible making this title an easy pick for DX10 benchmarking.

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World in Conflict is a notoriously CPU-bottlenecked benchmark. Here, the Dell system’s Penryn-based processor helps keep the GeForce 8800M GTX GPUs fed resulting in some solid average framerates. Although we see almost 30fps at “Very High” detail levels at the panel’s native 1920×1200 resolution, it seems the better choice is using “High” detail settings. Here, we have nearly 40fps at 1920×1200 and much more fluid gameplay.


Call of Duty 4 (DirectX 9)

Call of Duty 4 is the next iteration of the very popular CoD series and is a return of the Infinity Ward team that made CoD1 and CoD2 so successful.  The graphics for this title are simply amazing, and considering that it is still a DX9 graphics engine, developers of these DX10 titles we use should be shamed!  If you want a great single and multi-player experience set in a modern warfare environment, don’t pass up Call of Duty 4.

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Looking at the results, we see that a single GeForce 8800M GTX is still able to muster a respectable 30fps at 1920×1200 with 4xAA/16xAF. Although this is still smooth, gamers will certainly appreciate the boost to a fluid 60fps once SLI is enabled. Being able to play this gorgeous title at the system’s native resolution with all the eye-candy enabled is certainly a feast for the eyes.


Enemy Territory: Quake Wars (OpenGL)

ET:QW is based around the Doom3 engine and leverages ID’s MegaTexture technology. Features such as self-shadowing, dynamic lighting, and “bloom” effects help make this one of the more immersive titles on the market today.

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Although based around OpenGL and not DX9, we find the performance of ET:QW to be nearly identical to that of COD4. At maximum settings including 8xAA and 16xAF, a single GPU is able to reach 30fps. Once the second GPU is enabled, the average framerate jumps to a much smoother 54fps.

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