If you loved F.E.A.R., or are just a huge fan of running down narrow corridors madly shooting everything, F.E.A.R. 2 is for you.  If you want at least one character to enjoy, a plot that holds your interest and some actual cringe inducing minutes, play something else.  bit-tech did find some redeeming qualities, piloting a giant mecha is always fun, even if completely out of place in a horror shooter and some of the gun fights involved more than simply point and shoot; overall they felt disappointed.

“The result is that F.E.A.R 2: Project Origin is just overwhelmingly predictable for the most part. The enemies are uninspiring, faceless clones – even the ones that aren’t supposed to be. The weapons are all just rebadged versions of the standard FPS arsenal, the bullet-time power has become a faded cliché and the characters are all unsympathetic cut-outs.

The later levels that let you stray into the open air are great fun while they last, but the very nature of the game means that it eventually pulls you back down into dimly lit corridors and sci-fi labs dripping with blood…all of which has been done better elsewhere. It’s not scary and I say that as someone who was all-too-willing to let F.E.A.R 2 empty his bowels. Constipation is just no fun.

There’s some redemption to be found in the actual action, but since a lot of that ground is of a too-familiar design too (turret sequences, sniping sections, etc) it similarly fails to stand out, just like the game as a whole. It isn’t bad in any specific way, but it is unimaginative and mediocre. If you loved the original F.E.A.R then you’ll love this new instalment, since it’s essentially more of the same. If you’re looking for something a bit more innovative and ground-breaking though then F.E.A.R 2 is likely going to leave you disappointed.”

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