Call of Duty: World at War
Call of Duty: World at War (DirectX 9)
Call of Duty: World at War is a WWII-based shooter built on the Call of Duty 4 engine with a little flair added. The game is unique in the genre as it sets the game at the Pacific stage rather than the much more common, and less controversial, European front.
Call of Duty: World at War settings
For our testing with CoD: WaW we ran through the level of the game shown above while recording in FRAPS to get our frame rate comparisons below. The game plays almost exactly like CoD 4 (a good thing) so our testing methods were reliable and repeatable.
The GTS 250 and 9800 GTX+ perform identically as the extra 512MB of memory on the new GTS 250 1GB card basically seems to change nothing in terms of raw performance. At 1600×1200 and 2048×1536 the HD 4850 512MB card is quite competitive with the NVIDIA offerings and the HD 4870 beats them in all cases.