“Who ya gonna call? Ghostbusters! That’s right; a brand new video game marks the re-release of the feature film on Blu-ray. We’ll take this game, which pays homage to the feature films perfectly, through our gauntlet of video cards to see what kind of value and gameplay experience you can get. We’ll also see if the stories are true about this being a multi-core CPU aware game using CPU-based Physics.”Here is some more Tech News from around the web:
- Blizzard Confirms No LAN Support For Starcraft 2 @ Slashdot
- Wolfenstein PC Minimum Specs @ [H]ard|OCP
- War is childish hell: Ars tries to review Battlefield Heroes
- Rhythm games: the Five Commandments all titles must follow @ Ars Technica
- Light Of Altair (PC) Review @ Gamingheaven
- World of Warcraft MEGA FAQ! @ OCModShop
- You’re being controlled: Ars reviews The Conduit
- Virtua Tennis 2009 (360) @ Gamepyre
- World of GOO @ Gampyre
- Fight Night Round 4 Review (PS3 & X360) @ Gamingheaven
- Overlord 2 (PS3 & X360) Review @ Gamingheaven
- EA Sports Active (Wii) Review @ OCModShop
- Terminator Salvation (PS3) @ Tweaktown
- Guitar Hero: Smash Hits Review @ OCModShop
- My Sims Racing Review (Wii) @ OCModShop
- Grand Slam Tennis (Wii) review @ Gamingheaven
- Top Spin 3 (360) @ Gamepyre
Busting ghosts, not GPUs
Ghostbusters is a game with a message, and that message is that you don’t need Quad-SLI to run a 30″ LCD all of the time. In a way that is really good, as Ghostbusters does not seem to support multiple GPUs very well; that may be because it just isn’t demanding enough to need them very much. [H]ard|OCP had a 1GB HD4870 and a GTX260 running the game @ 2560×1600, with every option on its highest setting and were still averaging 40fps. That is not to imply that this is a bad looking game, it is both attractive and sports some interesting physics. For only $30 and a guarantee it will run well, how can you say no?