Call of Duty: World at War
Call of Duty: World at War (DirectX 9)
Call of Duty: World at War is a WWII-based shooter built on the Call of Duty 4 engine with a little flair added. The game is unique in the genre as it sets the game at the Pacific stage rather than the much more common, and less controversial, European front.


For our testing with CoD: WaW we ran through the first level of the game fighting on Makin Beach while recording in FRAPS to get our frame rate comparisons below. The game plays almost exactly like CoD 4 (a good thing) so our testing methods were reliable and repeatable.
At 1280×1024, the HD 4770 held more than a 10 FPS lead over the GTS 250. But, Gigabyte’s GTS 250 closed the gap and eventually took the outright FPS lead at 1920×1200. The frame rates for both video cards were very good and more than enough to be playable at our 24″ LCD’s native resolution.
The 9600GT wasn’t too far behind and even averaged 30.7 frames per second in our 1920 benchmark, which barely makes the game playable at these resolutions. Call of Duty isn’t the most GPU-intensive game we have in our benchmark stable, but it is one of the most popular ones we use so many of our readers would like to know which card will give them the best performance for their hard-earned dollars (or other currency for our non-U.S. readers).