A demo that Intel showed recently used a version of Intel’s “Smoke” multi-threaded gaming and physics engine and a real-time simulation of horses to put in perspective how these changes made in Windows 7 could affect gaming. Since the engine attempts to maintain a fixed frame rate (rather than a fixed horse / AI count), the number of horses will vary depending on the performance of the overall system. Intel claims that with Windows 7 the system sees anywhere from 10-20% more “horses on the screen” – which is going to become my new favorite performance metric.
One caveat I’ll note though – when watching the screen it looks like the Windows 7 system actually has some hard stutters going on – so while there might be more horses, would the theoretical gaming experience be any better?
Feel free to discuss in our forums!!
Feel free to discuss in our forums!!