3D Vision Surround
    To soak up all that extra performance that this generation of products will offer gamers, NVIDIA is taking the multi-monitor gaming idea that was originally started by Matrox, implemented correctly by AMD, and putting their own signature touch to it.

NVIDIA GF100 Architecture Preview - Fermi brings DX11 to the desktop - Graphics Cards  21

    Not only will these new cards support up to (and possibly beyond) 3 monitors, it will also allow those extra monitors to use the 3D Vision technology that NVIDIA introduced last year.  Early indications point to it working quite well, but frankly I worry about peripheral vision and the shutter glasses.  The rods that primarily make up peripheral vision are far more sensitive to light changes than the cones which make up the center of the eye (fovea).  Fatigue and nausea may be two of the big issues to potentially sink three monitor 3D gaming with shutter glasses.  Keeping framerates at the 120 fps level for next generation content (120 jittered frames per second across three monitors at high resolution and AA levels) could easily strain even a triple SLI setup.

    The idea is really neat, but the actual implementation could be tough to sell.  A lot of it will revolve around what individual gamers can afford, as well as what they can physiologically be able to handle.  Some people will be able to handle it fine, while others will just be too sensitive and will have a very negative reaction.  This will definitely be a “try before you buy” scenario for most hard core gamers willing to invest in such a solution.

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