The whole gaming world has been talking about OnLive since it was first announced back in March of 2009 and we finally were able to spend some time with the online gaming service beta to see how it fared. We walk you through the user interface as well as creating some side by side comparisons of gaming with OnLive against local versions of the same games.
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Obviously then most of our readers that have modest-speed broadband connections SHOULD be able to run OnLive (though latency is the other issue) if you can sustain a 1 Mb/s stream for extended periods.