DX11: Metro 2033
Metro 2033 (DirectX 11)
The latest addition to our gaming benchmark suite, Metro 2033 is one of the best looking PC games in years. By utilizing some advanced DX11 features as well as impressively high-quality shading routines this title pushes our graphics in way we have seen since the first days of Crysis.
We ran Metro 2033 with Advance DOF disabled because it brought all of the cards but the GTX 480 to an unplayable state.
When we said that Metro 2033 was a BEAST on your graphics cards, we meant it! At 1920×1200 the GTX 480 has a small lead in performance over the HD 5970 and a BIG lead over the HD 5870; even the GTX 470 is doing better than AMD’s best single GPU option here. However, at 2560×1600, only the GTX 480 has a chance of making this a playable experience and you would definitely have to turn down the IQ settings with any other card. We were told that the state of drivers for Metro 2033 from AMD were still early and that we could expect big performance jumps up there soon – and we believe that AMD will at least be able to get this title in line with what we saw in all of our previous games.
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become more and more common to apply these effects in future games once
tessellating hardware becomes more prevalent.
To soak up all that extra performance that this generation of products
will offer gamers, NVIDIA is taking the multi-monitor gaming idea that
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I think that the most
I think that the most fascinating development is how they are able to control the computational mode on the GPU by modulating the level of detail on the fly. Therefore freeing processor power which might otherwise be locked into an unnecessary frame rate setting.
Jim
Thanks for this great review.
Thanks for this great review. I was not sure which one to buy but thanks to this review i will go with GT 470.
Frank
gtx470 give error code43
gtx470 give error code43