Blizzard is swinging away with the Nerf bat, most smacking around the Protoss as they are having difficulty determining what to do with Zerg that seem more powerful depending on what culture they are from.  This is based on studies of the multiplayer beta that has been out for a while now, but Ars Technica will tell you about the single player side to StarCraft II.  The good news is that what they played felt entirely different from multiplayer.  From the Hub between missions to upgrading troops and especially the hiring of mercenaries, the mechanics feel very different from the multiplayer.  Head over to see what they found.

“”The Protoss are winning,” he tells someone who asked about game balancing. “And they’re winning alot.” According to their stats, when Terran faces Zerg, or Protoss faces Zerg, the win/loss numbers are within 1 percent of each other. When Protoss faces Terran, there is a five percent advantage to Protoss. He says they’re still gathering data, and points out that there are regional differences as well: on the Korean servers, the Zerg seem to need to be somewhat nerfed, as that race is dominating. In the US, the Zerg seem to need a little help.”

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