DX11: Metro 2033

Metro 2033 (DirectX 11)


The latest addition to our gaming benchmark suite, Metro 2033 is one of the best looking PC games in years.  By utilizing some advanced DX11 features as well as impressively high-quality shading routines this title pushes our graphics in way we have seen since the first days of Crysis. 

Galaxy GeForce GTX 465 1GB Review - NVIDIA lowers Fermi cost of entry - Graphics Cards 96

Galaxy GeForce GTX 465 1GB Review - NVIDIA lowers Fermi cost of entry - Graphics Cards 97

Galaxy GeForce GTX 465 1GB Review - NVIDIA lowers Fermi cost of entry - Graphics Cards 98

Galaxy GeForce GTX 465 1GB Review - NVIDIA lowers Fermi cost of entry - Graphics Cards 99
We ran Metro 2033 with Advance DOF disabled because it brought all of the cards but the GTX 480 to an unplayable state.


Galaxy GeForce GTX 465 1GB Review - NVIDIA lowers Fermi cost of entry - Graphics Cards 100

Galaxy GeForce GTX 465 1GB Review - NVIDIA lowers Fermi cost of entry - Graphics Cards 101

Galaxy GeForce GTX 465 1GB Review - NVIDIA lowers Fermi cost of entry - Graphics Cards 102

Galaxy GeForce GTX 465 1GB Review - NVIDIA lowers Fermi cost of entry - Graphics Cards 103

Galaxy GeForce GTX 465 1GB Review - NVIDIA lowers Fermi cost of entry - Graphics Cards 104

Galaxy GeForce GTX 465 1GB Review - NVIDIA lowers Fermi cost of entry - Graphics Cards 105

Performance in Metro 2033 definitely gives the nod to the GTX 465 over the Radeon HD 5850 as the AMD card couldn’t even complete the 2560×1600 resolution test in a playable manner.  At the 1920×1200 testing our NVIDIA results are about 17% faster than the AMD card which is noticeable amount when we think of it as 30 FPS vs 35 FPS.  The GTX 470 sees a 26% advantage at 1920×1200 and even more at 2560×1600 when the frame buffer size really comes into play.  Looking at SLI scaling you will notice that the pair of Galaxy GTX 465s only get a boost of 67% at 2560×1600 but see an 86% boost at 1920×1200!

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