DX11: Metro 2033
Metro 2033 (DirectX 11)
The latest addition to our gaming benchmark suite, Metro 2033 is one of the best looking PC games in years. By utilizing some advanced DX11 features as well as impressively high-quality shading routines this title pushes our graphics in way we have seen since the first days of Crysis.
We ran Metro 2033 with Advance DOF disabled because it brought all of the cards but the GTX 480 to an unplayable state.
Performance in Metro 2033 definitely gives the nod to the GTX 465 over the Radeon HD 5850 as the AMD card couldn’t even complete the 2560×1600 resolution test in a playable manner. At the 1920×1200 testing our NVIDIA results are about 17% faster than the AMD card which is noticeable amount when we think of it as 30 FPS vs 35 FPS. The GTX 470 sees a 26% advantage at 1920×1200 and even more at 2560×1600 when the frame buffer size really comes into play. Looking at SLI scaling you will notice that the pair of Galaxy GTX 465s only get a boost of 67% at 2560×1600 but see an 86% boost at 1920×1200!