World in Conflict

World in Conflict (DirectX 10)


An incredibly detailed RTS game, World in Conflict allows you to look at your troops from a bird’s eye view as well as zooming to street level to get hands on with the combat.  As you get closer, the game only looks better, as the scaling detail is incredible making this title an easy pick for DX10 benchmarking.

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 90

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 91
 
NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 92

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 93

World in Conflict Test Settings


NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 94

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 95

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 96

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 97

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 98

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 99

World in Conflict appears to be the most CPU-bound game in our testing suite at lower resolution and it isn’t until we do hit the 2560×1600 resolution that performance gaps are really worth the money.  For example, with the pair of GTX 470s, performance goes from 48.8 average FPS up to 89.5 – a boost of 83%!  The average frame rate actually goes up 87% (!!) from 23 FPS to 43 FPS as well!

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