DX11: Metro 2033
Metro 2033 (DirectX 11)
The latest addition to our gaming benchmark suite, Metro 2033 is one of the best looking PC games in years. By utilizing some advanced DX11 features as well as impressively high-quality shading routines this title pushes our graphics in way we have seen since the first days of Crysis.




We ran Metro 2033 with Advance DOF disabled because it brought all of the cards but the GTX 480 to an unplayable state.






Metro 2033 is probably our favorite power-hungry PC game today and it shows us that GPU horsepower is definitely still needed! Looking at the 1920×1200 results (as that is still our most common resolution) we see a 75% boost in performance with the GTX 470s and a 63% change with the GTX 480s – those are pretty good SLI scaling results for a title this new. At 2560×1600 both SLI configurations see scaling of about 67% though we do not see the boost in minimum frame rate that we would like in either case.