DX11: Metro 2033

Metro 2033 (DirectX 11)


The latest addition to our gaming benchmark suite, Metro 2033 is one of the best looking PC games in years.  By utilizing some advanced DX11 features as well as impressively high-quality shading routines this title pushes our graphics in way we have seen since the first days of Crysis. 

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 90

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 91

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 92

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 93
We ran Metro 2033 with Advance DOF disabled because it brought all of the cards but the GTX 480 to an unplayable state.


NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 94

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 95

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 96

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 97

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 98

NVIDIA GeForce GTX 480 and GTX 470 SLI Testing - Fermi gets doubled up - Graphics Cards 99

Metro 2033 is probably our favorite power-hungry PC game today and it shows us that GPU horsepower is definitely still needed!  Looking at the 1920×1200 results (as that is still our most common resolution) we see a 75% boost in performance with the GTX 470s and a 63% change with the GTX 480s – those are pretty good SLI scaling results for a title this new.  At 2560×1600 both SLI configurations see scaling of about 67% though we do not see the boost in minimum frame rate that we would like in either case. 

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