DX11: Metro 2033
Metro 2033 (DirectX 11)
The latest addition to our gaming benchmark suite, Metro 2033 is one of the best looking PC games in years. By utilizing some advanced DX11 features as well as impressively high-quality shading routines this title pushes our graphics in way we have seen since the first days of Crysis.
We ran Metro 2033 with Advance DOF disabled because it brought all of the cards but the GTX 480 to an unplayable state.
Metro 2033 is the most demanding game we have in our test suite today and that is very apparent here. First, the Galaxy card sees very little performance gain over the reference card; they are basically identical here. Also, while the SLI configuration sees great scaling from one card to two (93% at 1920×1200!!) but this is one case where it isn’t enough to overtake the GeForce GTX 480. We are likely meeting a case where the AA levels and the high resolution textures are stressing the 1GB frame buffer on the GTX 460s while the additional 50% of storage on the GTX 480 is making a world of difference for it.