DX11: Metro 2033

Metro 2033 (DirectX 11)


The latest addition to our gaming benchmark suite, Metro 2033 is one of the best looking PC games in years.  By utilizing some advanced DX11 features as well as impressively high-quality shading routines this title pushes our graphics in way we have seen since the first days of Crysis. 

NVIDIA GeForce GTX 460 Review - GF104 and the budget Fermi - Graphics Cards 100

NVIDIA GeForce GTX 460 Review - GF104 and the budget Fermi - Graphics Cards 101

NVIDIA GeForce GTX 460 Review - GF104 and the budget Fermi - Graphics Cards 102

NVIDIA GeForce GTX 460 Review - GF104 and the budget Fermi - Graphics Cards 103
We ran Metro 2033 with Advance DOF disabled because it brought all of the cards but the GTX 480 to an unplayable state.


NVIDIA GeForce GTX 460 Review - GF104 and the budget Fermi - Graphics Cards 104

NVIDIA GeForce GTX 460 Review - GF104 and the budget Fermi - Graphics Cards 105

NVIDIA GeForce GTX 460 Review - GF104 and the budget Fermi - Graphics Cards 106

NVIDIA GeForce GTX 460 Review - GF104 and the budget Fermi - Graphics Cards 107

NVIDIA GeForce GTX 460 Review - GF104 and the budget Fermi - Graphics Cards 108

NVIDIA GeForce GTX 460 Review - GF104 and the budget Fermi - Graphics Cards 109

Yah, the GeForce GTX 470 really shows a lot of advantages in our Metro 2033 testing – the GTX 460s are really not playable with these settings (at least I wouldn’t recommend it).  The difference in performance between the 1GB and 768MB models is pretty drastic: 35%+!  Performance of the Radeon HD 5830 is about on par with the 768MB model of the GTX 460. 

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