SPECviewperf 10 – Multisample Testing
SPECviewperf 10
SPECviewperf tests FSAA performance by running its standard test suite several times, setting the FSAA feature of the graphics card being tested to all possible FSAA sample values. If a graphics card supports up to 16 samples – supporting 16, 8, 4, and 2 samples – the test would run five times, running tests for 16, 8, 4, 2, and no samples.
The test is run with no FSAA enabled so that a baseline test result can be produced. The goal of the test is to determine what performance penalty, if any, enabling FSAA with a given sample rate incurs. During the individual tests, screen shots are captured. This allows the tester to review the effects that FSAA is having on the rendered image. It is important to note that as FSAA is altering the image, there is no way to automatically validate pixel accuracy of the images rendered. It is up to the tester to evaluate the individual image captures to determine if the FSAA-produced images for a given sample size are visually pleasing to the user. As mentioned earlier, a subjective evaluation is necessary as individual preference for the FSAA results plays a part with respect to the aesthetic quality of the images produced.
If the FSAA test produces a score that is within 10 percent of the non-FSAA score, under SPECviewperf 10 rules that score will be considered valid for the specific sample rate. If a SPECviewperf test score for a particular test is 20.0, for example, and the same test score with FSAA enabled with a sample of 8 produces 19.5, the official results will be listed as 20.0 with FSAA up to a sample of 8 enabled. Sample rates may affect individual tests differently with respect to performance, so each test will include the best FSAA sample rate score within the 10-percent threshold. If no sample rate falls within the 10-percent threshold, the test score will indicate that no FSAA sample rate achieved the performance threshold for this test.
SPECviewperf tests FSAA performance by running its standard test suite several times, setting the FSAA feature of the graphics card being tested to all possible FSAA sample values. If a graphics card supports up to 16 samples – supporting 16, 8, 4, and 2 samples – the test would run five times, running tests for 16, 8, 4, 2, and no samples.
The test is run with no FSAA enabled so that a baseline test result can be produced. The goal of the test is to determine what performance penalty, if any, enabling FSAA with a given sample rate incurs. During the individual tests, screen shots are captured. This allows the tester to review the effects that FSAA is having on the rendered image. It is important to note that as FSAA is altering the image, there is no way to automatically validate pixel accuracy of the images rendered. It is up to the tester to evaluate the individual image captures to determine if the FSAA-produced images for a given sample size are visually pleasing to the user. As mentioned earlier, a subjective evaluation is necessary as individual preference for the FSAA results plays a part with respect to the aesthetic quality of the images produced.
If the FSAA test produces a score that is within 10 percent of the non-FSAA score, under SPECviewperf 10 rules that score will be considered valid for the specific sample rate. If a SPECviewperf test score for a particular test is 20.0, for example, and the same test score with FSAA enabled with a sample of 8 produces 19.5, the official results will be listed as 20.0 with FSAA up to a sample of 8 enabled. Sample rates may affect individual tests differently with respect to performance, so each test will include the best FSAA sample rate score within the 10-percent threshold. If no sample rate falls within the 10-percent threshold, the test score will indicate that no FSAA sample rate achieved the performance threshold for this test.
Our multisample testing with SPECviewperf 10 still reveals a couple of interesting trends. First, the NVIDIA cards are still the dominant option for just about any configuration and the ability to run 16xAA and 32xAA options (actually has high as 64xAA with the new Fermi cards) allows professionals to increase quality when they need to. But there are a couple of instances, ugnx and maya, where the AA scaling performance of the Fermi card is in question as it falls well behind the AMD offerings at either 2xAA or 4xAA.