“Games that allow you to create other games aren’t common, but that’s one of the draws of LittleBigPlanet 2. The first game allowed you to make new levels and challenges to share with the world, but the sequel is much more ambitious; players can create nearly anything they want with the game’s editing tools.”Here is some more Tech News from around the web:
- This is how I died, and this is who I couldn’t save: One Chance @ Ars Technica
- Talk Tech: The Witcher 2 @ Rock, Paper, SHOTGUN
- Need For Speed: Hot Pursuit (PC) Review @ Kitguru gaming
- H.A.W.X. 2 Gaming and Performance Review @Hi Tech Legion
- Killzone 3 Beta Overview @ ThinkComputers
- World of Warcraft: Cataclysm Interview with the Developers @ GamingHeaven
- Best cross-platform video games for your gift list @ Digital Trends
- Angry Birds Golden Egg Walkthrough @ Computing on Demand
- Disney Epic Mickey Review @ Digital Trends
- The walking zeds: Ars reviews Dead Nation on the PS3
- Splatterhouse – Xbox 360, PS3 @ HEXUS
- Five Years Of Xbox 360 – The Five Best Games @ HEXUS
It’s Sackenstein3D!
Somehow, even with the questionable image quality, the construction of the original Wolfenstein3D using Little Big Planet 2 is unbelievably cute. Shooting Nazis and being shot in return seems more satisfying somehow when LBP2 is involved and even the slow fade to red when you take too many hits just doesn’t seem as sad as it did in the original. Drop by Ars Technica to see what one fan did with the LBP2 demo and just imagine what will be done with the full version when it is released mid-January.