Metro 2033 (DirectX 11)
The latest addition to our gaming benchmark suite, Metro 2033 is one of the best looking PC games in years. By utilizing some advanced DX11 features as well as impressively high-quality shading routines this title pushes our graphics in way we have seen since the first days of Crysis.
We ran Metro 2033 with Advance DOF disabled because it brought all of the cards but the GTX 480 to an unplayable state.
There were some odd results with the HD 6950 1GB in our 2560×1600 testing, obviously indicative of something going on with this smaller frame buffer version – we didn’t see this at all with the 2GB variant. With the GTX 560 Ti, it is definitely much faster than the GTX 460 that it is replacing and if it weren’t for the HD 6950 1GB, the results at 1680×1050 and 1920×1200 would be really impressive.
Metro 2033 scales very well in our SLI testing with as much as 75% improvement in the average frame rate seen at the 19×12 resolution. In comparison, the $499 GTX 580 is only 37% faster than the single GTX 560 Ti at that same resolution.