Results: AvP, DiRT 2, and LOTRO
One of the initial games to make use of tessellation, the AvP benchmark also tends to look really nice as well. The benchmark was ued with all top settings enabled as well as 4X AA and 16X AF.
In a more “real-world” type application the 560 takes a back seat to the GTX 480 and HD 6950. But not by much. It does however match up very well against the HD 5870.
Upon its release in late 2009, DiRT 2 set the standard for a visually stunning racer which embraced DX11. The internal benchmark was run with Ultra settings as well as 4X AA and 16X AF.
At low and medium resolutions the 560 Ti was able to take down the AMD offerings, which is suprising in what was typically known as an AMD leaning game. Only when 2560×1600 was used did we see the HD 6950 catch up.
Lord of the Rings Online
This Free to Play MMO embraced DX10 and DX11 fairly early in its lifecycle as compared to other larger, more popular titles. A manual runthrough was recorded via FRAPS. Settings were pushed to Ultra/DX11 with 4X AA and 16X AF.
We seem to be seeing a pattern here. Oftentimes the 560 Ti is slightly slower than the HD 6950, but usually faster than the HD 5870. It also seems to perform slightly better than the GTX 480 in this particular circumstance.