If you have yet to stumble upon the YouTube video which began the debate, you should book 10 minutes to sit and watch the demonstration and explanation to make sure you understand what Euclideon’s unlimited graphics are about. The Aussie company Euclideon have developed a way to translate polygon based 3D objects, the most common method used in games since sprites, into a cloud of particles which define the volume and surface of the object. They currently claim 64 ‘atoms’ per mm3, which has a very significant impact on the quality of the rendered object. Previous to their project, these point clouds were only used for medical imaging and other professional applications due to the serious hardware requirements to render more than just a handful of objects. Euclideon seems to have managed a way to sidestep the hardware problems and have made it possible for point clouds to be rendered without needing a Fermi farm in your house. Even better they claim they have working translation software which can take objects created in common polygon based 3D design programs like Maya and transform them into point cloud objects.
If you think this sounds too good to be true, you are not alone in your doubt. Before make the horrible mistake of using the YouTube comments to inform your decision, head to [H]ard|OCP. They have posted an interview they conducted with Euclideon on their new rendering software, which will teach you a lot more than the semi-coherent statements under the YouTube video. It is almost a full hour long, so get comfortable before you start.
"Euclideon has come under fire for its Unlimited Detail Technology claims once again. Instead of sitting around discussing it among ourselves, we sent John Gatt to Brisbane, Australia to talk to the man himself with Euclideon, Bruce Dell. We show you the demo running in real time with hardware specs and answer a lot of questions, all in video."
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