Mobile gaming has seen a relatively sharp rise in popularity in recent years thanks to the rise of powerful smartphones and personal media players like the iPod Touch and its accompanying App Store. Mobile networks, powerful System On A Chips (SoC) that are capable of 3D graphics, lighting, and physics, and a large catalog of easy to download and play games have created an environment where people actually want to play games on their mobile devices. Many people now indulge themselves in quick Angry Birds sessions while in long lines, on work breaks, or wherever they have time when out and about.
One area where mobile devices have not caught on; however, is at home. Mobile devices face stiff competition from game consoles and the PC. That competition has not stopped numerous manufacturers from trying to implement an all-in-one mobile console that was portable and easy to plug into a larger display when at home. Everything from cheap controllers with logic inside that allows them to play old arcade games to smart phones with HDMI outputs costing hundreds of dollars have passed through the hands of consumers; however, the mobile console has yet to overcome the sheer mind share of consumers who prefer dedicated game consoles and their PCs.
According to Anandtech, Qualcomm, a popular manufacturer of ARM SoC for smart phones has announced its plans to pursue that vision of an integrated, mobile console. They claim that the increased power provided by next generation SoC technology will allow tablets and smartphones to deliver graphics that are better than those of current dedicated game consoles like the PS3 and Xbox 360. Due to Sony and Microsoft wanting to extend the lives of consoles well into the future, mobile technology may well surpass it. The company "is committed to delivering both the hardware and the software support needed to bring developers to these mobile platforms," according to Anandtech.
Qualcomm wants to bring portable consoles to the masses powered by their SoCs and backed by their software. The tablets and smartphones would be able to connect to displays using HDMI or wireless technology in addition to supporting controllers (or acting as a controller itself). Further, the games library will be the culmination of software from all platforms and will rival the graphical prowess of the current consoles. Qualcomm hopes that a large library and capable hardware will be enough to entice consumers to the idea of a portable console becoming their all-in-one gaming device.
Portable consoles are similar to tablets and 3D television in that there is a major push for it every few years, a few devices come out, and then it dies off to be reborn again a few years later. Whether Qualcomm is able to pull off the plans for a portable console remains to be seen; however, the device is bound to catch on at some point. At the very least, this is certainly not the last time we will hear about the portable console. You can see more of Qualcomms plans here.
What do you believe is holding back the portable console from catching on with consumers? Is it a good idea in the first place?