The PC Gaming Alliance is not the most beloved industry body lately. The goals of the PC Gaming Alliance are to create an agency which addresses the issues with PC Gaming in an attempt to further it. What ultimately occurred was a stack of news stories chronicling who is no-longer a member of the PCGA for any given day and a series of jeers toward the group and the users of said platform. Occasionally they release studies — like an upcoming one as announced on Intel’s software blog — about a specification for cross-platform gaming.
United we stand, divided we prone.
Intel’s blog teased at the contents of a webinar that is scheduled to happen on the 9th:
During this webinar discussion we’ll be outlining a couple of key proposals that should not only help PC Gaming, but most other gaming ecosystems as well. A couple of the key trends we’re seeing in the research from the PC Gaming Alliance, and in discussions with Game Developers, is an increased desire to support and adopt various ‘Cloud gaming’ scenarios that are accessible across a wide spectrum of devices and displays. (aka. Compute Continuum, 3 screens, etc). This ‘Cloud Gaming’ movement is critical to comprehend in tandem with another key trend as games increasingly move towards a games-as-a-service (aka GAS) model. Due to the global popularity, massive install base, and extensibility of Personal Computers as gaming devices, the PCGA’s set of proposals will be largely targeted at addressing the PC Ecosystem.
What do you guys think of the upcoming webinar? What does Intel and the rest of the PCGA have in store for their specification?