Just in case you were under the impression that Ryan was the only one having issues with DirectX 11 in Batman Arkham City, check out the problems [H]ard|OCP had. DX11 was essentially unplayable even on multi-GPU systems, with NVIDIA handling the game a little better than AMD. Using DX 11 in the game enables HBAO and tessellation as well as something new for NVIDIA users called Multi-View Soft Shadows, which do add to the visual quality of the game, if you are willing to live with an average 30fps or so … with bonus stuttering. Even better, this is yet another example of a game with its frames capped by default, not quite as bad as Need For Speed The Run but it is still limited to 24-62fps until an .ini file tweak is performed.
"Batman: Arkham City is upon us, and we wanted to give you a preliminary look at how performance is stacking up. We’ve found some issues running in DX11 that seem to be a detriment to gameplay. DX11 may not be the best option, at this time, for this game, our performance data and feedback explain why."
Here is some more Tech News from around the web:
- Battlefield 3 Mini Tweak Guide for Latency (ping) and more @ Tweaktown
- Batman: Arkham City Performance Analysis @ Tweaktown
- The Lord of the Rings: War in the North (PC) Game Review @ HardwareHeaven
- Batman: Arkham City (PC) Game Review @ HardwareHeaven
- Jagged Alliance: Not Yet Back In Action @ Rock, Paper, SHOTGUN
- Major Skyrim patch released for Xbox 360, PS3, PC @ HEXUS
- Need For Speed: The Run @ kitguru
- Saints Row: The Third (Xbox360) @ HEXUS
- Tekken Hybrid (PS3) Game Review @ HardwareHeaven
- Ultimate Marvel vs. Capcom 3 Game Review (XBOX 360) @ HardwareHeaven
- Need for Speed: The Run (XBOX 360 / PS3) Game Review @ HardwareHeaven