So what do you do if you blew all of your money on a professional workstation and have nothing left for software?
Well, you get a better business strategy.
Occasionally there are open source products which rival or exceed the usability of the packaged products. I first started learning 3D modeling on a perpetual educational license of Maya and 2D art on a combination of Photoshop and GIMP. While I could not manage to eliminate Photoshop from my workflow I found the switch from Maya to pre-release Blender + Bmesh builds felt like an upgrade — not just a manageable change. Blender is rapidly getting even better with each new bi-monthly version such as their just-released 2.62 update.
Flower power?
(Photo Credit: Blender Project / Alexey Lugovoy)
Blender decided to introduce many new features throughout the 2.6 series of releases by developing them in parallel and merging branches into the release trunk as they became worthy. This release yielded a new renderer known as “Cycles”, new UV unwrapping tools, reprogrammed Boolean tools, and motion tracking features.
Personally, I look most forward to the official 2.63 release scheduled for April. It appears as if the secrecy surrounding the development status of Bmesh was lifted and its introduction to the canon application is pinned to that release. Prior to pre-release Bmesh builds, Blender just felt too distant to the style of modeling which I developed in my years of using Maya. Since the addition of Bmesh, Blender was able to fit all of the essential roles which Maya satisfied and avoided some of my long-standing gripes with Autodesk’s $3000 package in the process. I was not even referring to its cost.
By the end of the 2.6 line, I expect that Blender will be an upgrade for users of many 3D applications. Check it out, for free, at their website.
This is a bit ironic for me!
This is a bit ironic for me! I’ve been trying to migrate over to Maya because of the lack of educational resources on Blender.
Yep. Of course everyone has
Yep. Of course everyone has their needs.
Really though, a lot of 3d modeling (especially) resources are just general principles that fit most packages.
The real key is understanding reference images, silhouettes, etc.
Havent you heard
Havent you heard about
blenderguru.com
blendercookie.com
and google.com
Yes. Ctrl+F on a video
Yes. Ctrl+F on a video tutorial is difficult, and following a tutorial is immensely hard when stuff changes without explanation from version to version. Worse yet is when you try to mouse over something to understand a label and instead of getting an explanation of what the function does, get the name of its python script.
Everything I needed to know
Everything I needed to know about blender I learned from:
http://www.packtpub.com/books/blender
And I agree with Scott. Blender was always amazing but it’s beyond amazing now and has even more exciting features coming up.
First I have to say that
First I have to say that cycles was present in the 2.61 release and the news about it is the improvements(though there have also been significant regressions.
Also about the learning, IRC is usually active with people ready to help and you can search the user preferences for the key shortcuts for a tool or option.
-Sonic
And there is also
And there is also http://blenderartists.org One of the best forums for getting useful feedback, beyond the already mentioned sites.