Crytek unveils their large presence at Game Developers’ Conference (GDC 2012) occurring next week: what projects will be on the show floor and what projects will be discussed privately by appointment.
The Electronic Entertainment Expo (E3) tends to be where most gamers get their overdose of gaming news. Much fewer gamers know of the Game Developers’ Conference which occurs about three months earlier. Especially over recent years, GDC coverage sometimes ends up more exciting than E3 with announcements being more technical and oriented to developers.
A call out to interested developers.
Crytek published a press release on their website outlining their products. The release is quite cryptic in its wording, but more information should be available soon.
GFACE, our recently announced social entertainment service, and its business development team is on the lookout for fun third-party social, casual, core free2play games that can complement our launch line up. Everyone interested in becoming part of GFACE should contact us at firstname.lastname@example.org to set up an appointment to learn more about the GFACE Social Media Publishing Platform to “Play.Together.Live.”
Crytek’s first freemium PC Online FPS Game Service Warface invites players to check out our PVE and PVP gameplay.
GDC attendees can participate in CryENGINE presentations every full hour. Topics that will be covered are next-generation DX 11 graphics and tools upgrades, Cinebox, creating characters for CryENGINE, AI Systems, UI Actions and Flow Graph and After Action feature set for Serious Games.
CryENGINE®3 Cinebox™ will also be on the showfloor and we’d love to show you more about it. For more information, please visit mycryengine.com or contact us at email@example.com
Real Time Immersive, Inc. (RTI) is a simulation and serious games studio established to support CryENGINE® licensees in the serious game and simulation market space. The team will be present on the show floor and show their latest developments.
Crytek uses their own vocabulary to categories projects which use their engine. Your project is a “Game” if it is a typical videogame such as Crysis or Mechwarrior Online. Your project is a “Serious Game” if you use their game technology for professional applications such as Lockheed Martin developing or demonstrating aircraft technology. Your project is a “Visualization” if you use game technology to demonstrate architecture or produce TV, film, and similar content in the engine.
I am most interested to find out more details about Warface and specifically find out what they could possibly be describing as a FPS Game Service with PVE gameplay. How about you? Comment away.