3DMark11
3DMark11 (DirectX 11)
3DMark 11 is the latest version of the world’s most popular benchmark. Designed to measure your PC’s gaming performance 3DMark 11 makes extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 is the best way to consistently and reliably test DirectX 11 under game-like loads.
- Graphics Test 1
- Based on the Deep Sea scene
- No tessellation
- Heavy lighting with several shadow casting lights
- Graphics Test 2
- Based on the Deep Sea scene
- Medium tessellation
- Medium lighting with few shadow casting lights
- Graphics Test 3
- Based on the High Temple scene
- Medium tessellation
- One shadow casting light
- Graphics Test 4
- Based on the High Temple scene
- Heavy tessellation
- Many shadow casting lights
- Physics Test
- Rigid body physics simulation with a large number of objects
- This test runs at a fixed resolution regardless of the chosen preset
- Combined Test
- Runs rigid body physics simulation on a moderate number of objects
- Soft body physics using DirectCompute and the Bullet physics library running on the GPU
- Medium tessellation
- Medium lighting
In 3DMark11 the GeForce GTX 680 simply runs away with the performance lead by 15% on Extreme presets and by 25% at the Performance presets.
The reason for frame rate
The reason for frame rate capping is to lower the temps of the card. Which also reduces the fanspeed automatically and consuming less power overall.
It works, I tried it in Battlefield 3 with my two GTX 580’s in SLI. Normally I get about 100 FPS on Ultra, gpu’s at 82C max. With a FPS cap of 80 FPS, I drop temps down to 70’s. 10 degree savings and quieter operation.
Txaa is best filter
Txaa is best filter