Unigine Heaven v2.5
Heaven Benchmark (DirectX 11)
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine™ engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk.
- Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0
- Comprehensive use of tessellation technology
- Advanced SSAO (screen-space ambient occlusion)
- Volumetric cumulonimbus clouds generated by a physically accurate algorithm
- Simulation of changing light conditions
- Dynamic sky with light scattering
- Interactive experience with fly/walk-through modes
- Stereo 3D modes:
- Anaglyph
- Separate images
- 3D Vision
- iZ3
Unigine Heaven Test Settings
These are pretty impressive increases over the GTX 580 as well as the HD 7970 part with a performance lead as high as 20% going to the GTX 680.
The reason for frame rate
The reason for frame rate capping is to lower the temps of the card. Which also reduces the fanspeed automatically and consuming less power overall.
It works, I tried it in Battlefield 3 with my two GTX 580’s in SLI. Normally I get about 100 FPS on Ultra, gpu’s at 82C max. With a FPS cap of 80 FPS, I drop temps down to 70’s. 10 degree savings and quieter operation.
Txaa is best filter
Txaa is best filter