The latest version of Blender has been released to the public officially. This version integrates, after much anticipation, BMesh and in the process reengineers how Blender handles geometry. Models are no longer constrained to triangles and quadrangles and can have any number of sides.
I do a bunch of illustration work for PC Perspective and elsewhere. Most of my work is in 2D these days although originally I worked in 3D applications almost exclusively. When occasions allows it, scarce as they are these days, I return to 3D if new projects need it or old projects get returned to.
Here today, n-gon tomorrow.
I originally started with Rhino3D when I was introduced to it for a high school shop technology class. When 3D shifted to a persistent hobby I shifted to Maya and purchased an educational license. That license has become well used for game design contests and personal art projects over the past several years.
Faced with the greater than three thousand dollar price tag of a new license of Maya — I could buy a Wacom Cintiq 24 and another used car (minus repairs) with that — I looked at Blender once again. I am not against paying for software which gives me value over the alternatives. The GIMP just cannot replace Photoshop for my current illustration work, try as I might, and I eventually was led to purchase one of Adobe’s Creative Suites. Maybe Blender would have a different fate?
Sorry boy, cannot play today.
After a few attempts at getting used to its interface — I mean the man-hours must be cheaper than a license of Maya, right? — I was about ready to give it up again. The modeling flow just did not suit my style well at all. After exercising my Google-Fu I found an experimental Blender project called BMesh and loaded one of its experimental builds. After just a short period of usage it felt more natural than Maya has felt.
I felt as though I would actually choose Blender over Maya, even if given either one for free. Best part: for one, I am.
So why do I mention this in the post proclaiming the launch of Blender 2.63? Blender 2.63 fully integrates that experimental branch into the trunk core application. BMesh is, as of this release, officially unified with Blender.
For current users of Blender, Game From Scratch has put up an article which demonstrates the benefits which BMesh can provide. If you focus on modeling predominantly, your grin should grow as the article moves on. More tools should be developed for the new geometry engine too. Keep grinning.
Admittedly, again, I do not have too much time to play in 3D lately and as such your mileage may vary. Still, I can honestly say that as of what this release’s preview builds demonstrate: the water is finally warm for 3D modelers to try Blender. Is there room for improvement? Of course, but now is a great time to give it a try.