Results: WME 64 and Euler3D
Windows Media Encoder 64
This multi-thread aware encoder is getting a bit old now, and will likely be replaced by a newer application which supports the latest QuickSync and GPGPU/OpenCL enabled processors. Until I finish working out the kinks with the new application, we go with the old. I take a 250 MB 1080P file and transcode it to 47 MB 480P.
The 5600K is slowest here with the older X4 980 taking a strong lead. This encoder does a pretty poor job in seeing those two extra cores in the 1090T. Note as well that the 5800K again is very close to the FX-4170.
This benchmark uses a subset of a professional simulation which models airflow over an airfoil. It is compiled to take advantage of SSE instructions on Intel processors, but otherwise uses x86 floating point instructions for any non-Intel processor. Or at least we thought it did.
Well isn’t that interesting? The latest Trinity processors come as close as I have ever seen to an Intel processor running this code. They are both significantly faster than the older processors. That advantage does start to fade as we go past 2 threads. Once we hit four threads the two Trinity parts are pretty much slower than the rest. Remember that even though Trinity is referred to as a quad core, it is in fact a two module part with four integer execution units and two shared 256 bit FPU/MMX/SSE/AVX units.