Having seen Dust2 more times than is probably healthy makes picking up CounterStrike Global Offensive less attractive than perhaps it should be. The Tech Report makes a strong case for the game, especially when it comes to weapons loadout. Instead of spending the beginning of a game taking a random amount of time pulling out your favourite super rifle which you earned after putting 80 hours into the game, everyone has the same amount of time to purchase the same variety of weapons. Since the money comes from kills you got previously on the map and not a stockpile that began from the first time you ever played the game you will never fall too far behind the competition, no matter how infrequently you play. Not getting rewards might chase off some fans, but that might also improve the quality of in game chat, so it is not really a bad thing. Check it out and see if they can convince you to get AWPed again.
"I picked up Counter-Strike: Global Offensive last week. I don't know why it took me so long—the game came out in August, after all, and it costs only $15. Anyway, I was playing Battlefield 3 with a buddy of mine, and we were both getting slaughtered by a whole team's worth of veterans—you know, those folks with the golden eagles next to their names and every unlock in their arsenals. I mentioned CS:GO in passing, and my friend asked, "Why aren't we playing that right now?""
Here is some more Tech News from around the web:
- Call of Duty: Black Ops 2 @ The Inquirer
- Hitman: Absolution Benchmarked, Tested @ TechSpot
- Far Cry 3 @ HardwareHeaven
- Peter Molyneux takes to Kickstarter for God game reboot @ The Inquirer
- Open Empires: 0 A.D. Is An Open Source Historical RTS @ Rock, Paper, SHOTGUN
- Planetside 2: Random Battle Report @ Rock, Paper, SHOTGUN
- Halo 4 Xbox 360 @ eTeknix
- Hitman: Absolution Xbox 360 @ Tweaktown