Despite all the excitement about the NVIDIA Shield handheld gaming device at CES, the company was also heavily promoting its GRID Cloud Gaming Technology, marking another company that is promosing "game everywhere on everything". NVIDIA's claims of lower latency thanks to rendering and encoding on the same GPU have really yet to be verified as the hands-on demos they had at the show were running on local servers (not exactly a real-world test…).
NVIDIA isn't planning on releasing a self-branded service to the public but instead wants to sell servers to ISPs and service providers to increase density (more games per server) and performance. There are no current cloud gaming companies using GRID technology so it looks like we'll have to wait a bit longer to see it's true capabilities.
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Interesting. From what I was
Interesting. From what I was able to see (not clearly), the bandwidth usage seems pretty high for WAN that our current North American ISP wants to provide at affordable prices.
Are you able to give the bandwidth noticed from the Street Fighter demo?
I wonder how stable the packets are on a wireless network in a real life scenario.
will this take over the
will this take over the consoles market, we will have to see. Very if’y, if I say.