Battlefield 3 – SLI

Battlefield 3 (DirectX 11)


 

Battlefield 3™ leaps ahead of its time with the power of Frostbite 2, DICE's new cutting-edge game engine. This state-of-the-art technology is the foundation on which Battlefield 3 is built, delivering enhanced visual quality, a grand sense of scale, massive destruction, dynamic audio and character animation utilizing ANT technology as seen in the latest EA SPORTS™ games.

Frostbite 2 now enables deferred shading, dynamic global illumination and new streaming architecture. Sounds like tech talk? Play the game and experience the difference!

NVIDIA GeForce GTX TITAN Performance Review and Frame Rating Update - Graphics Cards  1

NVIDIA GeForce GTX TITAN Performance Review and Frame Rating Update - Graphics Cards  2

NVIDIA GeForce GTX TITAN Performance Review and Frame Rating Update - Graphics Cards  3

Our Settings for Battlefield 3

Here is our testing run through the game, for your reference.

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Now let's see how these bad ass cards scale!  At 1080p we see the TITAN average frame rate jump from 117 FPS to 158 FPS, just a 35% increase.  The GTX 680s though see a much more acceptable 71% gap and I think it should be obvious already that running two $1000 graphics cards on a single 1080p monitor is a bad idea. 

Both the dark green and dark blue times are a bit "wider" than the single cards showing a bit of stutter compared to the single cards, but as you can see in the percentile data, it seems to be decent.

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At 2560×1440 scaling on the GTX TITAN jumps to 70% in SLI configuration and the GTX 680s scale 90%.  There is a more noticeable increase in frametime variance though with the TITAN cards – check out the blue line in the appropriate graph above.  Also, you can see the 99th percentile time of 10.6ms is a 20% hike over the 95th percentile…

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