3DMark Future and Closing Thoughts
The Future for 3DMark
While the imagery and results of the new 3DMark FireStrike test are impressive for PC enthusiasts to get their hands in the free version, the really important part of this release is actually on the Ice Storm test and its ability to run cross-platform. Even though the x86 version uses DirectX and the Android and iOS apps will use OpenGL, Futuremark believes they have as close to a feature match as possible between them. There are already some tests that run on both Apple devices and Google OS hardware, very few tests are able to run on the new sets of x86-based Clovertrail (and future Intel SoCs) as well to get a useful datapoint.
In our interview with Oliver Baltuch, President of Futuremark, about the new 3DMark release he did indicate that getting the other versions available in "a couple weeks" should allow us another opportunity to gather results!
We interviewed the President of Futuremark, Oliver Baltuch, over the weekend and asked some questions about this new direction for 3DMark, how mobile devices were going to affect benchmarks going forward and asked about the new results patterns, stuttering and more. Check out the video below!
As I said in my opener, your opinion on 3DMark and other synthetic benchmarks for GPUs and PCs will likely not change with the release of this version, but for those of you that see the value in this additional data point, the new 3DMark improves technology and moves things forward. Our talk with Futuremark's Oliver Baltuch did present an interesting argument in support of using tests like 3DMark in a well-rounded GPU analysis.
Essentially, while games will very rarely press towards the edges of GPU technology in order to make sure they can run on a variety of systems, synthetic benchmarks can include multiple tests (like graphics tests 1 and 2 in Fire Strike) that can push towards very specific, and very different, edge cases and give you more information. And while some people may debate his assertion that benchmarks like 3DMark can help predict performance in real-world games in 24-36 months time, I am all about getting as much information as possible to our readers.
You can download the free version of 3DMark over at the Futuremark website and give it a shot yourself – let us know what you think in the comments below!
Yeah, I know.
Yeah, I know.
This sounds very interesting
This sounds very interesting for a hardware bench mark that targets all platforms, I will be using fire strike for my desktop PC gentleman.
Hi Ryan!…there are rumors
Hi Ryan!…there are rumors that you have received a special package from Nvidia …. fits well with this benchmark? 😛
No clue what you are talking
No clue what you are talking about! 🙂
if a HD 7970(925 mhz) is
if a HD 7970(925 mhz) is faster than GTX 680 then the HD 7970 Ghz is pretty much the boss in this test. I have always felt that Nvidia got away this generation with the majority of sales and accolades as AMD did not get their launch and early drivers (first 6 months till June 2012) performance as good as it could have been. From 12.11 beta onwards AMD is showing how capable their hardware is.
I’d like to thank you for the
I’d like to thank you for the efforts you’ve put in writing this site.
I’m hoping to check out the same high-grade blog posts by you
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Wow, PCper Advertisement on a PCper video channel 🙂
Nice show! I enjoy these types of learning discussions.
Hey Ryan, correct me if I’m
Hey Ryan, correct me if I’m wrong, but It doesn’t seem that 3Dmark graph shows frametime fluctuations consistent with inside-the-second analysis as Oliver suggested when you asked about it. It’s more like the graph shows average fps in a coresponding time window which is one second or even larger.
You are correct. It doesn’t
You are correct. It doesn’t go into the detail we’ll want for our future testing but we can use our other tools for that a bit later.
Ryan, do you see your
Ryan, do you see your framerating benchmark as having relevance to this new 3dMark software? It would be interesting to merge the two.