Sleeping Dogs (DirectX 11)
Welcome to Hong Kong, a vibrant neon city teeming with life, whose exotic locations and busy streets hide one of the most powerful and dangerous criminal organizations in the world: the Triads. In this open world game, you play the role of Wei Shen, an undercover cop trying to take down the Triads from the inside out. You'll have to prove yourself worthy as you fight your way up the organization, taking part in brutal criminal activities without blowing your cover. Torn between your loyalty to the badge and a criminal code of honor, you will risk everything as the lines between truth, loyalty and justice become permanently blurred
Our settings for Sleeping Dogs
Sleeping Dogs sees a big shift in the performance of the HD 7970s in CrossFire and the observed frame rates seen in our Frame Rating capture-based system. Without our new performance detection system the average frame rate of this game at 19×10 on the HD 7990 would report at over 100 FPS, but instead we see real-world rates closer to 60 FPS!
The frame time data shows the real story here with both NVIDIA platforms providing a clearly consistent and reliable frame rate, while the orange mass that represents the HD 7970s in CrossFire has alterating fast and slow frames. Runts are blowing the FRAPS reported frame rates way out of bounds.
Taking out the runts and any drops we find that the average frame rate of the GTX 690 is clearly higher than the other two options here with the HD 7990 running around the same speed as the Titan the entire length.
The frame variance curve shows the HD 7970s in CrossFire will enter a lot of frame stutter into the equation at about the 85th percentile mark while both NVIDIA GeForce cards barely breach the 2 ms mark at any point.
Not a surprise again – the observed frame rate just plummets here when we take away the runts that the HD 7970s in CrossFire have been producing in many games.
If anything, the runts are MORE pronounced here with frame times jumping between the 0 ms mark and over 30 ms – a huge gap. Both the GTX 690 and the GTX Titan present very even frame times that produce a smooth and expected frame rate.
The HD 7970s track lower than the GTX Titan once again, but the GTX 690 is still running must faster on average than both other configurations.
While the GTX 690 is showing more variance in our data here than the GTX Titan, it's not by much. The HD 7970s though show frame time variances of more than 10 ms!
No AMD results to report once again, but the average frame rates per second are showing the GTX 690 to be the better card so far for Sleeping Dogs at 5760×1080.
The frame time plot looks quite a bit different with more of the same spikes from the GTX 690 that we witnessed on previous titles. This is likely a combination of both processing power per GPU as well as frame buffer limits (2GB per GPU on the GTX 690) but the end result is that the GTX Titan 6GB card produces frames that are "slower" but smooth.
The minimum FPS percentile graph puts our average overall frame rate for the GTX 690 at about 55 FPS while the GTX Titan sits at a flat 40 FPS. However, as the graph continues you can see that while the GTX Titan line is flatter, the GTX 690 has a downward pointing tail that indicates lower frame rates.
Seen another way, the frame variance information shows that the dual GPU GTX 690 has more stutter basically throughout the benchmark run compared to the GTX Titan.