Pricing and Test Setup
It should come as no surprise to anyone that for our comparison against the Radeon HD 7990 we are using the top graphics card options on the market. That includes the NVIDIA GeForce GTX 690 and the GTX TITAN cards, both of which retail for that magical price of $999. I'm also tossing in CrossFire results from the Radeon HD 7970 to show you how the HD 7990 compares to buying two individual graphics cards.
- AMD Radeon HD 7990 6GB – $999
- AMD Radeon HD 7970 CrossFire – $920
- NVIDIA GeForce GTX 690 4GB – $999
- NVIDIA GeForce GTX TITAN 6GB – $999
Testing Configuration
The specifications for our testing system haven't changed much.
Test System Setup | |
CPU | Intel Core i7-3960X Sandy Bridge-E |
Motherboard | ASUS P9X79 Deluxe |
Memory | Corsair Dominator DDR3-1600 16GB |
Hard Drive | OCZ Agility 4 256GB SSD |
Sound Card | On-board |
Graphics Card |
AMD Radeon HD 7990 6GB AMD Radeon HD 7970 3GB CrossFire NVIDIA GeForce GTX TITAN 6GB NVIDIA GeForce GTX 690 4GB |
Graphics Drivers |
AMD: 13.5 beta (HD 7990) AMD: 13.3 (HD 7970 CrossFire) NVIDIA: 314.07 |
Power Supply | Corsair AX1200i |
Operating System | Windows 8 Pro x64 |
What you should be watching for
- HD 7990 vs HD 7970 CrossFire – How much faster is the dual card configuration compared to the dual GPU on a single card configuration?
- HD 7990 vs GTX 690 – The battle of the dual-GPU options! Which is faster, but also, which provides the smoothest game play experience with no frame rate anomalies?
- HD 7990 vs GTX TITAN – Can the HD 7990 with its pair of Tahiti GPUs blow past the single GPU GK110-based GTX TITAN?
Frame Rating: Our Testing Process
If you aren't familiar with it, you should probably do a little research into our testing methodology as it is quite different than others you may see online. Rather than using FRAPS to measure frame rates or frame times, we are using an secondary PC to capture the output from the tested graphics card directly and then use post processing on the resulting video to determine frame rates, frame times, frame variance and much more.
This amount of data can be pretty confusing if you attempting to read it without proper background, but I strongly believe that the results we present paint a much more thorough picture of performance than other options. So please, read up on the full discussion about our Frame Rating methods before moving forward!!
While there are literally dozens of file created for each “run” of benchmarks, there are several resulting graphs that FCAT produces, as well as several more that we are generating with additional code of our own.
If you don't need the example graphs and explanations below, you can jump straight to the benchmark results now!!
The PCPER FRAPS File
While the graphs above are produced by the default version of the scripts from NVIDIA, I have modified and added to them in a few ways to produce additional data for our readers. The first file shows a sub-set of the data from the RUN file above, the average frame rate over time as defined by FRAPS, though we are combining all of the GPUs we are comparing into a single graph. This will basically emulate the data we have been showing you for the past several years.
The PCPER Observed FPS File
This graph takes a different subset of data points and plots them similarly to the FRAPS file above, but this time we are look at the “observed” average frame rates, shown previously as the blue bars in the RUN file above. This takes out the dropped and runts frames, giving you the performance metrics that actually matter – how many frames are being shown to the gamer to improve the animation sequences.
As you’ll see in our full results on the coming pages, seeing a big difference between the FRAPS FPS graphic and the Observed FPS will indicate cases where it is likely the gamer is not getting the full benefit of the hardware investment in their PC.
The PLOT File
The primary file that is generated from the extracted data is a plot of calculated frame times including runts. The numbers here represent the amount of time that frames appear on the screen for the user, a “thinner” line across the time span represents frame times that are consistent and thus should produce the smoothest animation to the gamer. A “wider” line or one with a lot of peaks and valleys indicates a lot more variance and is likely caused by a lot of runts being displayed.
The RUN File
While the two graphs above show combined results for a set of cards being compared, the RUN file will show you the results from a single card on that particular result. It is in this graph that you can see interesting data about runts, drops, average frame rate and the actual frame rate of your gaming experience.
For tests that show no runts or drops, the data is pretty clean. This is the standard frame rate per second over a span of time graph that has become the standard for performance evaluation on graphics cards.
A test that does have runts and drops will look much different. The black bar labeled FRAPS indicates the average frame rate over time that traditional testing would show if you counted the drops and runts in the equation – as FRAPS FPS measurement does. Any area in red is a dropped frame – the wider the amount of red you see, the more colored bars from our overlay were missing in the captured video file, indicating the gamer never saw those frames in any form.
The wide yellow area is the representation of runts, the thin bands of color in our captured video, that we have determined do not add to the animation of the image on the screen. The larger the area of yellow the more often those runts are appearing.
Finally, the blue line is the measured FPS over each second after removing the runts and drops. We are going to be calling this metric the “observed frame rate” as it measures the actual speed of the animation that the gamer experiences.
The PERcentile File
Scott introduced the idea of frame time percentiles months ago but now that we have some different data using direct capture as opposed to FRAPS, the results might be even more telling. In this case, FCAT is showing percentiles not by frame time but instead by instantaneous FPS. This will tell you the minimum frame rate that will appear on the screen at any given percent of time during our benchmark run. The 50th percentile should be very close to the average total frame rate of the benchmark but as we creep closer to the 100% we see how the frame rate will be affected.
The closer this line is to being perfectly flat the better as that would mean we are running at a constant frame rate the entire time. A steep decline on the right hand side tells us that frame times are varying more and more frequently and might indicate potential stutter in the animation.
The PCPER Frame Time Variance File
Of all the data we are presenting, this is probably the one that needs the most discussion. In an attempt to create a new metric for gaming and graphics performance, I wanted to try to find a way to define stutter based on the data sets we had collected. As I mentioned earlier, we can define a single stutter as a variance level between t_game and t_display. This variance can be introduced in t_game, t_display, or on both levels. Since we can currently only reliably test the t_display rate, how can we create a definition of stutter that makes sense and that can be applied across multiple games and platforms?
We define a single frame variance as the difference between the current frame time and the previous frame time – how consistent the two frames presented to the gamer. However, as I found in my testing plotting the value of this frame variance is nearly a perfect match to the data presented by the minimum FPS (PER) file created by FCAT. To be more specific, stutter is only perceived when there is a break from the previous animation frame rates.
Our current running theory for a stutter evaluation is this: find the current frame time variance by comparing the current frame time to the running average of the frame times of the previous 20 frames. Then, by sorting these frame times and plotting them in a percentile form we can get an interesting look at potential stutter. Comparing the frame times to a running average rather than just to the previous frame should prevent potential problems from legitimate performance peaks or valleys found when moving from a highly compute intensive scene to a lower one.
While we are still trying to figure out if this is the best way to visualize stutter in a game, we have seen enough evidence in our game play testing and by comparing the above graphic to other data generated through our Frame rating system to be reasonably confident in our assertions. So much in fact that I am going to going this data the PCPER ISU, which beer fans will appreciate the acronym of International Stutter Units.
To compare these results you want to see a line that is as close the 0ms mark as possible indicating very little frame rate variance when compared to a running average of previous frames. There will be some inevitable incline as we reach the 90+ percentile but that is expected with any game play sequence that varies from scene to scene. What we do not want to see is a sharper line up that would indicate higher frame variance (ISU) and could be an indication that the game sees microstuttering and hitching problems.
Very nice review Ryan. FPS
Very nice review Ryan. FPS does mean everything. Great methodology.
FPS won’t mean everything
FPS won’t mean everything anymore as soon as amd has a single feature like PhysX or TXAA that nVidia does not – then we will hear how IT MATTERS and is of utmost import, and definitely makes the purchasing decision for everyone…
I can hardly wait… since AMD is about 5 or 6 massive features behind nVidia, and all those of course do not matter at all, only fps, which as we all now must admit instead of just me saying it for years, amd FAILS AT cf FPS.
Man I tell you, I am so, so sick of it, I have been so sick of it for so long, for so many years, and now finally, I bask IN THE HOLY GLORY OF THE TRUTH ! AMD SUCKS VERY BADLY !
I told you all so for years, while I got kicked and stomped with lies and fanboy emotes gone wild, man is it ever good to be totally freaking vindicated.
I will add, no thanks and a pox on all you amd wackadoos that screamed for years about your amd loser cards. I have recieved zero apologies from all of you, and in fact, have seen EXACTLY ZERO APOLOGIES ON THE WEB FROM ANY OF THEM ! SITE OWNERS, AND ALL THE POSTERS !
Thus we can be certain it will all happen again.
Sigh.
no.
no.
You deserve nVdia.If it makes
You deserve nVdia.If it makes it easier to have special names for things that all modern graphics cards are capable of.
When nVidia gets Full directX11.1 support we’ll talk.
Well I was waiting on getting
Well I was waiting on getting my GPU(s) until this the 7990 was reviewed to make sure I wasn’t missing out on a new CFX patch. Now the 780 is coming out in May….
I CANT TAKE INTEL HD4000 ANY LONGER MAN.
What do with $1200? Dual 680 4GB or Single Titan OR Wait for 780 and pick up a couple of those.
You could buy a single GTX
You could buy a single GTX 680 and then contribute to our Indiegogo project? 🙂
http://www.indiegogo.com/projects/pc-perspective-video-set-and-production-equipment/wdgt/3034236
Ohh Ryan….
Spamming your
Ohh Ryan….
Spamming your own site 🙁
Still If something, instead of a 680 it should be a Titan and then contribute a bit to PcPer 😛
If you can’t wait any longer
If you can’t wait any longer to spend the money I would say Titan, as both dual GPU solutions still are not as smooth as a single card. And far more power hungry.
You can probably kill a man
You can probably kill a man if you fling some of those cards at some unfortunate sap.
This testing methodology is
This testing methodology is deliberately created to make Nvidia look good.
I watch other reviews and the frame times don’t look that bad.
Here Nvidia looks great and AMD look very bad. Plus a saw reviews where average and minimal fps are quite tight.
Others also used the
AMD Catalyst Frame_Pacing_Prototype v2 For Radeon HD 7990
and it showed nice reduction of frame latency. In time it can only get better
Testing methodology isn’t
Testing methodology isn’t deliberately created to make Nvidia look good, it was to show the issues associated with dual GPU.
The only reason NVidia cooperated was that they knew they had the issue fixed where as AMD ignored it for some time.
If Nvidia still had the issue, they would never participate in developing this testing methodology.
Luckily this method of not looking at FPS (started up by TechReport site) opened our eyes to something we have seen for some time but simply accepted it. And it Forced AMD to actually do something about it. And I have to say, they did an amazing job on it.
Read the last page, PCPer
Read the last page, PCPer mentioned that driver too, just as a reminder it exists and shows promising results. But it isn’t user ready yet, so doing entire review on it would be stupid.
Read Ryan’s other article
Read Ryan's other article here: https://pcper.com/reviews/Graphics-Cards/Frame-Rating-AMD-Improves-CrossFire-Prototype-Driver
If you want another view,
If you want another view, look at THG’s version: http://www.tomshardware.com/reviews/radeon-hd-7990-review-benchmark,3486-18.html#BOM_comments
The result is the same, though their definition of a runt frame is far more forgiving (less than 2% of the screen, or 20 lines worth). However, they added objective testing at the end, with several different people taking blind tests. All of them found the 690 was smoother.
Also note Ryan is using
Also note Ryan is using REALLY old 314.07 drivers.
NV has 314.14, 314.22 and even 320’s out now (heck they had a few others in there also). Not sure why he keeps using an ancient driver other than saving a lot of retesting.
NV has much higher scores in almost every game now.
Start testing with a new driver please. Every other review I’ve seen uses 320. You are at least a few months behind.
So AMD would look even worse vs the latest drivers.
7970 in CF is better deal if
7970 in CF is better deal if you are going to overclock the card. Seeing how power envelope and constraints is limited on this card, there is very little overclocking headroom.
Great Review Ryan and
Great Review Ryan and team.
Now what about those 780 rumors that just hit?
Message to AMD, fix your damn
Message to AMD, fix your damn drivers! I agree they are headed in the right direction but they’re still miles behind Nvidia on this issue.
Ryan,
I love your site,
Ryan,
I love your site, podcasts, and reviews. I cannot for the life of me figure out why you have once again railroaded AMD without trying any of the publicly available solutions to fix your issues? Can you at least acknowledge that Radeon Pro exists? I understand it is a third party program, but we are PC gamers, we tweak things, is it really that far of a stretch to imagine that in the real world we take advantage of Radeon Pro? I sometimes spend hours tweaking game settings before I actually start playing the game, I am sure most of your readers do the same, why do you continue to ignore the obvious?
Those things really didn’t
Those things really didn't fix much and introduced other issues (Ryan covered that in an article that had the videos you could download).
Also, this! https://pcper.com/reviews/Graphics-Cards/Frame-Rating-AMD-Improves-CrossFire-Prototype-Driver
For this review I didn’t put
For this review I didn't put a high focus on the RadeonPro solution because I knew and was playing with the prototype drivers from AMD – that is the REAL solution. I will still tryout RadeonPro eventually but that is just a hack or patch job in reality.
All due respect call it what
All due respect call it what you like it works??
Really love to see in depth report based on your experiences which I recognize are greater than most of us.
RadeonPro fixes the problem
RadeonPro fixes the problem by limiting FPS. However, it has at least a couple draw backs you will see noted by different people.
1) It does lower your average FPS to work.
2) If a game has different average fps in different areas, you have to lower it to the worst case, lower FPS even more (skyrim users have to limit FPS for outdoors, even though indoors has much higher FPS)
http://www.overclock.net/t/13
http://www.overclock.net/t/1363712/pcper-frame-rating-part-3-first-results/190#post_19371169
Its fair to say that AMD currently requires more tweaking, its not fair to say issues cant be corrected, just my opinion. Look forward to the podcast later.
Maybe I just dont get or see
Maybe I just dont get or see it…. I had 7950 crossfire and picked up a GTX 690 somewhat cheap on Ebay and got frustrated very quickly when I couldn’t get it to work as well as what I had. Tomb Raider was brutal if I turned on the hair and Bioshock took a lot of tweaking to get me where I was with the 7950’s. Just sold the 690 (little profit bonus) and ordered a couple of Vapor X 7970’s….
Tomb Raider had problems with
Tomb Raider had problems with the 314 drivers on Nvidia, the drivers that were current on release. Going back to 310 make it run great. I believe the most recent 314.22 drivers fixed the issue as well. Bioshock infinite is having troubles with both cards.
Anyways, the point isn’t about FPS, but performance. Tomb Raider is particularly bad on crossfire by all accounts: http://www.tomshardware.com/reviews/radeon-hd-7990-review-benchmark,3486-12.html
Hey Ryan i just wanted to say
Hey Ryan i just wanted to say congratulation on the 10k mark you and your team truly deserve it. And don’t let these trolls influence you man you’re doing an amazing job. You write it we read it. Im going to contribute $10 this weekend.
No homo
i love you man
It is possible to disagree
It is possible to disagree without being a “troll”…..
Thank you for your support!
Thank you for your support!
Yes It is possible to
Yes It is possible to disagree without being a “troll” but the real question is are you in a position to disagree.
Ryan, thank you.
AMD must be
Ryan, thank you.
AMD must be sado masochistic handing you one of these cards which does show positive signs that they may want to actually fix this.
I am excited for this. I’m
I am excited for this. I’m not going to buy it but if AMD can improve their Xfire performance next time I upgrade it will definitely be AMD.
Hello
Thank you very much,
Hello
Thank you very much, Mr. Ryan I’ve been following your site and all of your articles for quite some time
And I’m very interested in the modern way to test the Graphics Accelerator
I need your consultation in some of the things in this regard
Hopes provide me with your Email
Thank you very much again
And continued the wonderful effort
Where can i buy the AMD
Where can i buy the AMD Radeon HD 7990 6GB i cant find it anywhere!!
I’ve read another review (on
I’ve read another review (on tom’s hardware) about 7990’s performance, FCAT, prototype driver, etc, basically the same thing, although there was something i noticed.
In their benchmarks the hardware (FRAPS) FPS was also quite bigger for the prototype d. compared to the basic catalyst 7990. While for the observable FPS this difference is easy understandable, i found no explanation for the extra FPS.
Prototype driver just “arranges” the frames in a smoother way, but why it appears to produce more frames?
I am running this card with 6
I am running this card with 6 monitors- 5790×2160 in games and getting high smooth frame rates. I have one of those mythical MST hubs (bought from the UK) and it works perfectly.
To each his own. BTW I sold my TITAN since Nvidia can never (their words) support more than 4 monitors. It was a nice card though. The 7990 is faster though (as it should be with 2 GPU’s.)
Seems these fan boy threads always devolve to AMD or Nvidia bashing.
Just installed the 7990 last
Just installed the 7990 last night and went straight to BF3…frame rates SUCKED!! I had a GTX 570 and it’s rates were WAY faster. How do I resolve this problem? How do I get the card to work as expected? How do I get good frame rates with this card? What am I doing wrong. I want to run BF3 on ULTRA settings and enjoy all the “eye-candy” that comes with a high-end card like the 7990. PLEASE HELP!!