CRYENGINE, now with 100% less numbers and 100% capital letters, made a visible shove into this next version. While Ryse opens the teaser with similar quality to an Unreal Engine 4 title, less particle count, the ending "GPGPU Weather" segment could have, credibly, been pre-rendered or layered with shot footage of street puddles. It was convincing.
Check out the video, below, and then keep reading.
Half of the video, give or take a few seconds, highlighted tools for animation, level of detail generation, and other niceties for licensed developers. Their focus on realistic materials echoes statements from John Carmack during his Quakecon keynote: we should eventually lose our dirty rendering tricks and transition to libraries of known materials. Reusable gold and marble shaders make it quick for developers to apply the effect they like without reinvention of what already works.
This was not mentioned in the video, but seems a logical outcome of their efforts and, of course, applies less to unique art styles.
CryEngine will be available for PS4, PS3, Xbox 360, Xbox One, WiiU, and PC at some point. The first game released will likely be Ryse: Son of Rome this holiday for the Xbox One.