Valve is a secretive company and it is rare, but possible, to get a leak out of them.
How does Valve count to 3? On their fingers first, apparently.
Now, once they know, practice it for the next half of their life.
PC Gamer was lucky. A portion of Valve's corporate changelog was photographed and somehow made its way into their possession. Due to the condition of their picture, more commonly known as "low resolution and bad", I am guessing someone was… phoning it in… at work that day. A couple of entries are a little more serious than I am:
Pardon the ugliness and eyebleed: my attempt is to make text more visible.
Click to make larger or check out the original at PC Gamer.
Update: Or, thanks to one of our readers, a *much* better version at imgur.
- [Source2] Changed typedef for ENTITYFUNCPTR to point to a CEntityInstance member instead of a CB…
- [Source2] Changed L4D3's test_networking unit test to use the devtest level again. Ran assert-free…
- [Source2] Restored L4D3's devtest unit test. Ran locally 6 times without an assert. There may be an…
Looking into patterns, I would expect that all changes tagged with the yellow "2" refer to a Source Engine 2 change. If true, that would add the following four entries, alongside the above three, referring to Valve's next-generation of video game engines.
- Getting VScript running on the client: Created tier4 interface VSCRIPT_SERVICE_INTERFACE_CLIEN…
- Auto-submit of game binaries – built from revision 1858395… Changes included in this submit: Chang…
- Auto-submit of game binaries – built from revision 1858344… Changes included in this submit: Chang…
- Added model_editor support for creating a blank vagrp->SplitQC translator into own file in model…
I have the feeling that a few little nuggets can be extracted from these entries if left to the crowd. First and foremost, Valve is a very productive company; these entries illustrate just an hour of development time. Valve caffeine consumption aside, production of Left 4 Dead 3 seems to be ramped up to a decent level. They are at the point of testing networking code modules which, I expect, occurs after the prototyping phase.
Have any reading to add from these tea leaves?
Much better quality
Much better quality screenshot
… huh. Thanks!
… huh. Thanks!
The pictures are from Na’Vi’s
The pictures are from Na’Vi’s trip through the Valve studios before The International 3 started. http://www.youtube.com/watch?v=TzYMfPO7PVM
May be a fake set up by
May be a fake set up by valve. The upper management is scared of the number 3 and if a worker were to use the number 3 in official work, will likely get fired.
I would laugh if Valve called
I would laugh if Valve called it "Left 4"
I think i am more excited for
I think i am more excited for Source 2, than any specific game built upon it. Except for a new Half Life of course.
I am really looking forward to seeing what the new engine is capable of. I assume it will be a minimum of DX11. Though it would be interesting if they used OpenGL, to be more Linux friendly.
Seeing how well the current engine has held up, i have high hopes for the new one.
Maybe they could make it both
Maybe they could make it both Direct X and Open GL like they did with original HL. You could choose the renderer in options in that game.
I need Left4Dead3 to be ready
I need Left4Dead3 to be ready for sale this year is over, please!
HA i get it “for the next
HA i get it “for the next HALF of there LIFE”
it’s all on valve time- so
it’s all on valve time- so once they run the program through the PORTAL interface it will be 7 more years till completion
sigh HL3 where are you? i am not looking for some pie in the sky just more of the same and the end of the story- you can even keep the same game engine….
sigh valve time
I posted about this “rumour”
I posted about this “rumour” in gaming section of forums and everyone denied it and bashed me. Same goes for Half Life 3.
I told you they would come and everyone was skeptical.