Bioshock Infinite (DirectX 11)
BioShock Infinite is a first-person shooter like you’ve never seen. Just ask the judges from E3 2011, where the Irrational Games title won over 85 editorial awards, including the Game Critics Awards’ Best of Show. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond — one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with what Game Informer called “An amazing experience from beginning to end."
Our Settings for Bioshock Infinite
AMD holds a big edge here in single GPU and dual GPU results at 2560×1440 even though the frame pacing solution that CrossFire uses has more variance than that of SLI (shown with the width of the orange bar in relation to the blue bar in the frame times graph).
At 4K we see another improved result for AMD! There is no difference between the FRAPS and Observed FPS graph which tells us that there are no reported runts or dropped frames from the multi-head CrossFire configuration. A look at the Frame Times graph shows a bit more frame time consistency with the GTX 780s in SLI than the R9 290Xs but considering the frame rates are so much higher, AMD clearly gave us the better experience here.