Crysis 3
Crysis 3 (DirectX 11)
Master the power of the Nanosuit. Armor, Speed, Strength and the ability to cloak are the ingredients of the most effective tactical combat armor ever created. Suit up! It's all yours in Crysis 3.
Results in Crysis 3 are VERY close in both single GPU and dual GPU testing with the R9 290X and the GTX 780 going stride for stride. I would give the advantage to NVIDIA here though as the frame time variance in SLI is obviously more consistent (and without as many spikes and hitches) than CrossFire.
Well that changes things. At 3840×2160 the R9 290X is clearly faster than the single GTX 780 and with multi-GPU that difference scales even further. Frame times are much lower with the Radeon cards in CrossFire, and even though the variance is higher than we would like, the result was a solid overall experience even with Very High image quality settings.
Although there is some
Although there is some intelligent incite here, this has to be the most biased website I have ever visited. There is no real substance to the claims made here and it just seems like you guys are talking out of your a** only informed by what nvidia tells you.
Excellent journalism guys!
The problem with the 780’s at
The problem with the 780’s at 4k is the 3gb of v-ram, why do you think the titans have 6gb of v-ram? 4gb of v-ram is about right for 4k but if you cranked everything up to the max in crysis 3 (8xMSAA) then that 4gb of v-ram wouldn’t be enough. I know this for a fact as on my 5760×1080 setup which is basicly 3k, crysis 3 maxed out (8xMSAA) uses a massive 4.7gb of vram.
Great job pcper!can’t believe
Great job pcper!can’t believe the amount of work required to pull a fast one on AMD !(grin)I guess AMD didn’t feel they were ready .uhd looked close to ready for review of pcper to me . as other have mentioned tho . I wonder about the 7xxx serie . anyhow , I suspect window have a big say in some way on how gaming gear perform . the .main issue these days is all the widening of pipe .like multithread .message signal interrupt , various cache etc etc etc .and it doesn’t take a big thing to mess everything . and with ms just having adopted the timing fix a couple of month back (invariant tsc) a lot of cache won’t be needed anymore . anyhow ! Keep up the good work guys .