Metro: Last Light
Metro: Last Light (DirectX 11)
Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within.
Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above. But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.
As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…
Our Settings for Metro: Last Light
Interesting results here in Metro: Last Light as again we find the GTX 780 in SLI to have more consistent frame times but higher frame times as well. The pair of R9 290X cards show some significant jitter in the 7-9ms range which is definitely still noticeable. While the raw average frame rate would give the advantage to AMD I would have to say my experience was better with NVIDIA's GTX 780 cards.
Well something is seriously wrong here – try as we might we could not get the GTX 780s in SLI to scale in our Metro: Last Light testing at all! The new AMD R9 290X does a good job improving performance and the frame pacing is doing a good job of preventing runt and dropped frames as we were seeing last month. There is still a TON of room for improvement though though as we are seeing frame variances cross the 8ms mark more than 5% of the time.
Although there is some
Although there is some intelligent incite here, this has to be the most biased website I have ever visited. There is no real substance to the claims made here and it just seems like you guys are talking out of your a** only informed by what nvidia tells you.
Excellent journalism guys!
The problem with the 780’s at
The problem with the 780’s at 4k is the 3gb of v-ram, why do you think the titans have 6gb of v-ram? 4gb of v-ram is about right for 4k but if you cranked everything up to the max in crysis 3 (8xMSAA) then that 4gb of v-ram wouldn’t be enough. I know this for a fact as on my 5760×1080 setup which is basicly 3k, crysis 3 maxed out (8xMSAA) uses a massive 4.7gb of vram.
Great job pcper!can’t believe
Great job pcper!can’t believe the amount of work required to pull a fast one on AMD !(grin)I guess AMD didn’t feel they were ready .uhd looked close to ready for review of pcper to me . as other have mentioned tho . I wonder about the 7xxx serie . anyhow , I suspect window have a big say in some way on how gaming gear perform . the .main issue these days is all the widening of pipe .like multithread .message signal interrupt , various cache etc etc etc .and it doesn’t take a big thing to mess everything . and with ms just having adopted the timing fix a couple of month back (invariant tsc) a lot of cache won’t be needed anymore . anyhow ! Keep up the good work guys .