3DMark and Unigine Heaven
That we have taken a look at our gaming tests using our Frame Rating metrics and testing methods, we are including a set of tests from more standard benchmarks like Unigine Heaven and the newer 3DMark benchmark.
I consider these tests to be somewhat of a "best case" for all the cards in our comparison. We aren't using our frame capture system, we aren't measuring frame latency, nothing like that; I think this should give you an idea of graphics performance if each vendor had the best result for each game.
Synthetic tests scale well on both AMD and NVIDIA systems but the R9 290X cards maintain a performance edge over the GTX 780s.
But in the area of tessellation, NVIDIA is still dominant, beating out the R9 290X in single and dual-GPU testing.
Although there is some
Although there is some intelligent incite here, this has to be the most biased website I have ever visited. There is no real substance to the claims made here and it just seems like you guys are talking out of your a** only informed by what nvidia tells you.
Excellent journalism guys!
The problem with the 780’s at
The problem with the 780’s at 4k is the 3gb of v-ram, why do you think the titans have 6gb of v-ram? 4gb of v-ram is about right for 4k but if you cranked everything up to the max in crysis 3 (8xMSAA) then that 4gb of v-ram wouldn’t be enough. I know this for a fact as on my 5760×1080 setup which is basicly 3k, crysis 3 maxed out (8xMSAA) uses a massive 4.7gb of vram.
Great job pcper!can’t believe
Great job pcper!can’t believe the amount of work required to pull a fast one on AMD !(grin)I guess AMD didn’t feel they were ready .uhd looked close to ready for review of pcper to me . as other have mentioned tho . I wonder about the 7xxx serie . anyhow , I suspect window have a big say in some way on how gaming gear perform . the .main issue these days is all the widening of pipe .like multithread .message signal interrupt , various cache etc etc etc .and it doesn’t take a big thing to mess everything . and with ms just having adopted the timing fix a couple of month back (invariant tsc) a lot of cache won’t be needed anymore . anyhow ! Keep up the good work guys .