Bioshock Infinite – CrossFire
Bioshock Infinite (DirectX 11)
BioShock Infinite is a first-person shooter like you’ve never seen. Just ask the judges from E3 2011, where the Irrational Games title won over 85 editorial awards, including the Game Critics Awards’ Best of Show. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond — one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with what Game Informer called “An amazing experience from beginning to end."
Our Settings for Bioshock Infinite
Both CrossFire and SLI are scaling pretty well at 25×14, though AMD does see quite a bit more stuttering in CrossFire than it does with a single card. NVIDIA sees the same amount of stutter (which is bad) in both single and dual-GPU modes.
With our ASUS PQ321Q monitor we again find that the R9 290 CrossFire setup is producing a better overall frame rate than the GTX 780s in SLI though this time with similar levels of frame time variance.