Results: The Unigines
Unigine Heaven 4.0
This particular benchmark nicely shows the performance hit that we would expect to see with varied levels of tessellation enabled. I tested with it disabled, moderate, normal, and extreme. We should get a good feeling about how these cards handle tessellation under various levels. Resolution was set at 1920×1200, no AA, 16X AF, and High quality settings.
This benchmark is very friendly to NVIDIA cards. Even though AMD has improved the tessellation performance of the GCN architecture, it still does not have the performance to match up with NVIDIA’s Kepler architecture. The 280X is slightly faster at the lower tessellation levels than the 770, but when we get to Extreme then the 770 is quite a bit faster. The 270X is slower at every level as compared to the 760 this time.
This is another new benchmark released by the fine Unigine people. It is really stunning to watch and has an amazing view distance. It encompasses all of the latest DX11 technology, but it is not focused on tessellation as Heaven is. Overall it is a great representation of what a next generation “open world” game engine should be able to do. Testing was done at 1920×1200, no AA, 16X AF, and Ultra quality levels.
Valley is another benchmark that is more friendly towards NVIDIA cards as both the 770 and 760 are much faster than the 280X and 270X. CrossFire scaling is again pretty impressive. The frame pacing fixes that the latest drivers offer for non-Eyefinity resolutions makes the experience very smooth and fluid.