If you didn't get lucky enough to get in on the Titanfall demo then all you can do is read the previews and wonder if what you are missing out on is really as good as people say it is. The reviews we've seen have been very positive and describe what seems to be a new style of online shooter. The basics remain the same and we have all seen footage of the 3 storey mechs which give the game its name but Rock, Paper, SHOTGUN also describes how parkour is a big part of the game and is easier to get used to than Mirror's Edge. The launch process also sounds like an improvement, when starting you end up in a private area which makes it easy to pick who you play with if you have a group of up to 12 people together. Even with the limit of 6 players per side the map won't feel empty thanks to the designed inclusion of bots on both teams. It is also nice to hear that Respawn is already acknowledging the modding community for the PC version of their game.
"There are a lot of different ways to make videogame fights meaningful. Singleplayer games do it by couching your shotgun blasts and pistol whips in the context of a story. Multiplayer games do it by emphasising competition via scoreboards, and by layering XP bonuses and equipment progression on top as rewards for each kill. Titanfall aims to do it with a mixture of all of the above, and based on its limited beta, finds mixed success."
Here is some more Tech News from around the web:
- Microsoft kicks off a week of Xbox 360 game price cuts @ The Inquirer
- > HACK INFO ON DISRUPT ONTO RPS FRONT PAGE @ Rock, Paper, SHOTGUN
- Irrational Games, developers of BioShock series, to close @ HEXUS
- Jacking Into The Matrix: EVE And Oculus’ Utopian Dreams @ Rock, Paper, SHOTGUN
- Mein Gott: Wolfenstein Preorders Secure DOOM Beta Access @ Rock, Paper, SHOTGUN