Mainstream: A10-7850K Platform

Battlefield 4 (DirectX 11)


Battlefield 4 features an intense and character-driven single player campaign, fused with the strongest elements of multiplayer. Pilot vehicles, take advantage of the dynamic destructible environments and don't let your squad down.

Watch the new single player trailer above for a glimpse of the drama and perils Tombstone Squad has to face, trying to find its way back home.

Throw yourself into the all-out war of Battlefield 4's multiplayer. With support for 64 players and 7 unique game modes available on 10 vast maps, nothing compares to the scale and scope of Battlefield 4.

Frame Rating: Battlefield 4 Mantle CrossFire Early Performance with FCAT - Graphics Cards 13

Frame Rating: Battlefield 4 Mantle CrossFire Early Performance with FCAT - Graphics Cards 14

Things are different again now that we have moved from the high end Sandy Bridge-E system to the CPU-bound APU configuration. We still don't have any differences between the FRAPS-style performance recording and the integrated FCAT based testing, which is a good first step. The single GPU results are consistent and make a lot of sense – the Mantle version of BF4 runs 9% faster than DirectX at 1080p – a difference worth shifting APIs for I think if you already have a GCN card in your system.

Multi-GPU results are more confusing. The orange line that represents Mantle CrossFire results starts out "flat" like we saw on the previous page but then appears to open up and scales upward peaking around 34% faster than the single card option. At the same time, the D3D11 CrossFire result actually stays quite a bit lower, giving Mantle the advantage. If you look at our Frame Times graph you'll see that under DirectX, we have quite a bit of frame time variance that does not exist under Mantle. 

These results were consistent and repeatable and make multi-GPU configurations at 1920×1080, even with the A10-7850K, less than desirable. 

 

Things actually get even more interesting at 2560×1440. Mantle scales by as much as 85% going from a single 290X to a pair of them in CrossFire while DirectX only sees a 42% advantage. And again, the consistency of the frame times in the multi-GPU Mantle result is much better than what we are seeing with D3D1 – by a lot. 

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