Metro: Last Light

Metro: Last Light (DirectX 11)


 

Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within.

Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above. But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.

As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…

Radeon R9 295X2 CrossFire at 4K - Quad Hawaii GPU Powerhouse - Graphics Cards  1

Radeon R9 295X2 CrossFire at 4K - Quad Hawaii GPU Powerhouse - Graphics Cards  2

Radeon R9 295X2 CrossFire at 4K - Quad Hawaii GPU Powerhouse - Graphics Cards  3

Our Settings for Metro: Last Light

This was a game I was really hoping would shine with the four Hawaii GPUs in our test system but that clearly didn’t turn out to be the case. In fact, I saw essentially zero scaling by adding in the second R9 295X2 card and instead was rewarded only with some additional frame time variance for the trouble and cost.

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