Skyrim

The Elder Scrolls V: Skyrim (DirectX 9)


 

The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered.

Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

Radeon R9 295X2 CrossFire at 4K - Quad Hawaii GPU Powerhouse - Graphics Cards  1

Radeon R9 295X2 CrossFire at 4K - Quad Hawaii GPU Powerhouse - Graphics Cards  2

Radeon R9 295X2 CrossFire at 4K - Quad Hawaii GPU Powerhouse - Graphics Cards  3

Radeon R9 295X2 CrossFire at 4K - Quad Hawaii GPU Powerhouse - Graphics Cards  4

Our settings for Skyrim

Here is a video our testing run through, for your reference

Skyrim, being based on DirectX 9, still has problems with CrossFire support at UHD (and Eyefinity) resolutions. I don’t suppose a fix will ever make its way to consumers, which is bad, as that means any DX9 content will forever remain in this deprecated state. While the average frame rate “increased” from the ~83 FPS to the ~135 FPS mark, it does so with a huge amount of runt frames, frames that are rendered but never show in any significant way to the gamer. The result is the frame time variance data you see with the overbearing black “blob”. That’s real bad. The game still plays smoothly, you just aren’t seeing the frame rate you are being told you are seeing. 

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