Bioshock Infinite (DirectX 11)
BioShock Infinite is a first-person shooter like you’ve never seen. Just ask the judges from E3 2011, where the Irrational Games title won over 85 editorial awards, including the Game Critics Awards’ Best of Show. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond — one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with what Game Informer called “An amazing experience from beginning to end."
Our Settings for Bioshock Infinite
Man oh man, Bioshock Infinite. This game still has lots and lots of stuttering issues with all hardware, but in particular with the NVIDIA solutions. At 2560×1440 you'll find that the R9 295X2 is hitting nearly 180 FPS, 25% faster than the GeForce GTX Titan Z. To be fair though, the Titan Z is able to push out 140 FPS, more than enough for single screen gaming. The GTX 780 Ti SLI setup is getting more than 155 FPS on average though, coming in 10% faster than the Titan Z.
At 4K, we get even more frame rate variances and hitches, which is clearly not a good thing. Performance results are significantly closer in this case as well, with the GTX 780 Ti SLI actually taking the lead at just under 90 FPS on average. The GTX Titan Z and R9 295X2 both range from 81-83 FPS, essentially a tie, though the AMD multi-GPU experience is a bit more smooth.