Tiago Sousa was "Lead R&D Graphics Engineer" at Crytek, according to his now defunct Twitter account, "@CRYTEK_TIAGO". According to his new Twitter account, "@idSoftwareTiago", he will be joining id Software to help with DOOM and idTech 6.
A little less DOOM and gloom.
I find this more interesting because idTech 5 has not exactly seen much usage, outside of RAGE. Wolfenstein: The New Order was also released on the technology, two months ago. There is one other game planned — and that is it. Sure, RAGE is almost three years old and the engine was first revealed in 2007, making it seven-year-old technology, basically. Still, that is a significant investment to see basically no return on, especially considering that its sales figures were not too impressive (Steam and other digital delivery services excluded).
Happy to announce i'll be helping the amazingly talented id Software team with Doom and idTech 6. Very excited 🙂
— Tiago Sousa (@idSoftwareTiago) July 18, 2014
I also cannot tell if this looks positive for id, after mixed comments from current and former employees (or people who claim to be), or bad for Crytek. The latter company was rumored to be hurting for cash since 2011 and saw the departure of many employees. I expect that there will be more to this story in the coming months and years.
This intrigues me greatly to
This intrigues me greatly to beg the following question.
Does this mean that we should expect a Mantle support schedule for idTech 6 ? seeing how Sousa led the Mantle integration effort into CryEngine.
What’s even more interesting is that Bethesda Game Studios (the guys behind Skyrim & Fallout 3) have access to the idTech 6 technology and source code, does that also mean that Mantle support is a possibility for Fallout 4 ?
I sure hope so.
idTech 5 sucked because
idTech 5 sucked because Bethesda pretty much forced id/Carmack’s hands when they acquired the company. Basically, in order to license the engine you must be published by Bethesda. Hopefully Bethesda wise’s up with idTech 6.
It also didn’t help that John Carmack’s long touted “MegaTextures” has turned into a MegaDud with complications and further issues with Rage not including the Engine issues didn’t help.
Hi, can you elaborate on your
Hi, can you elaborate on your second paragraph or add a link to an article detailing the complications with megatextures? I find the subject fascinating. Thanks.