Along with his announcements about FreeSync, Richard Huddy also discussed OpenGL Next and its relationship with Mantle and the role it played in DirectX 12's development. AMD has given Chronos Group, the developers of OpenGL, complete access to Mantle to help them integrate it into future versions of the API starting with OpenGL Next. He also discussed the advantages of Mantle over DirectX, citing AMD's ability to update it much more frequently than Intel has done with DX. With over 75 developers working on titles that take advantage of Mantle the interest is definitely there but it is uncertain if devs will actually benefit from an API which updates at a pace faster than a game can be developed. Read on at The Tech Report.
"At Siggraph yesterday, AMD's Richard Huddy gave us an update on Mantle, and he also revealed some interesting details about AMD's role in the development of the next-gen OpenGL API."
Here is some more Tech News from around the web:
- The Man Responsible For Pop-Up Ads On Building a Better Web @ Slashdot
- Skype stops working on older Android phones leaving Linux users in the dark @ The Inquirer
- ntel teams with 50 Cent's audio firm to launch heart-rate monitoring headphones @ The Inquirer
- TSMC 4Q14 production capacity almost fully booked @ DigiTimes
- Lenovo posts an INCREASE in desktop PC and notebook sales @ The Register
- Boffins brew TCP tuned to perform on lossy links like Wi-Fi networks @ The Register
Is it just me, or does that
Is it just me, or does that picture of Richard Huddy make him look a little like a comic book villian? A little less smile and he could totally pass for Lex Luthor.
He just doesn’t look as mean
He just doesn’t look as mean as a bald Kevin Spacey does.
Microsoft can update DirectX
Microsoft can update DirectX at a faster rate. They just did not have an insentive. Mantle development gives Nvidia and MS something to consider going forward.
He also discussed the
He also discussed the advantages of Mantle over DirectX, citing AMD’s ability to update it much more frequently than Intel has done with DX
Intel doesn’t own DirectX, Microsoft does.
And The Khronos Group, not
And The Khronos Group, not Chronos Group.
This like a better solution
This like a better solution for SteamOS/Linux than have two different API’s for the OS.
If they consider brand new
If they consider brand new API than openGL is not real future proof API anyway (and SteamOS wants as good API as WindowsOS has), however OGL Next build on mantle foundation could be great solution.